My fourth NetHack ascension happened on . I was playing as a neutral female human tourist. It was my first genocideless ascension and my second highest score. I was playing NetHack 3.6.6 from the Debian package. It was on the same computer as ascension #3.

You made the top ten list!

 No  Points     Name                                                   Hp [max]
  1    4606032  david-Tou-Hum-Fem-Neu ascended to demigoddess-hood.   127 [127]
  2    2329658  david-Bar-Hum-Mal-Cha ascended to demigod-hood.       221 [286]

This ascension was unlike the prior three in that I have a record of the game almost from the beginning—not just the ascension run. I had recently taught a friend to play NetHack, and I was sharing my progress with them in text updates and screenshots, which I saved after I had won. The whole game took almost a month—the first chat message I saved, which I think was from Dlvl 1, is timestamped . (Friday the 13th!) My friend was still a beginner, which is why many of the screenshots have spoilers redacted.

March 13

The run got off to a strong start on Dlvl 2 where there was an armor shop. With my starting tourist money I was able to buy and test a lot of armor. I lost the earliest screenshots and chat messages, but as I recall I was able to get my AC down to −1. One of the pieces of armor was an opera cloak which I guess to be, and was, a cloak of magic resistance. I would take that cloak to the end of the game.

Screenshot of a NetHack game in a terminal with a dark background and light foreground. In the Dungeons of Doom. There are 7 rooms and a shop. The player and a dog are standing together. The message line says "The straw golem is destroyed!" The status lines are:
David the Sightseer St:15 Dx:8 Co:12 In:13 Wi:11 Ch:17 Neutral
Dlvl:5 $:229 HP:21(23) Pw:10(10) AC:-5 Xp:3/41 T:1546
With this screenshot, dated , I was showing how, for some monsters it says "is destroyed" rather than "is killed".
The Oracle level. The player is standing next to the Oracle. The message line says "True to her word, the Oracle says:   'Afraid of your valuables being stolen?  Carry more junk!'" The status lines say:
David the Sightseer St:15 Dx:8 Co:12 In:13 Wi:11 Ch:17 Neutral
Dlvl:6 $:129 HP:28(28) Pw:14(14) AC:-5 Xp:4/114 T:1942
. A minor consultation.

March 14

From there I must have gotten up to experience level 9. (And a very respectable AC −8.) The next morning, I posted:

My tourist is still hanging in there, got a bit of run going last night

I had not been able to pray the previous day, probably because it had been Friday the 13th. I don't remember the details, but in chat I reported having had to retreat from a major battle. I had to abandon my pet dog for so long that it went feral, but I tamed it again.

In the Dungeons of Doom. There are 7 rooms. The player and her dog are in a room with an altar. The message line is empty. The status lines says:
David the Excursionist St:17 Dx:12 Co:14 In:13 Wi:12 Ch:17 Neutral
Dlvl:4 $:4752 HP:43(60) Pw:30(30) AC:-8 Xp:9/4319 T:8077
. I don't remember what I had named my dog. I was probably in this room with the altar doing some beatitude identification.

Later that day I posted a screenshot of a bones level in the Gnomish Mines. This was actually the second time I had seen this bones level (been killed there twice before). This time I killed the soldier with the wand of sleep who had ended an earlier run.

In the Gnomish Mines. A lighted level. The level is half explored. The player is standing in an opening in the bottom center, next to a ghost. The message line says "You miss david's ghost". The status lines say:
David the Excursionist St:17 Dx:12 Co:14 In:13 Wi:12 Ch:17 Neutral
Dlvl:4 $:14 HP:60(60) Pw:18(30) AC:-8 Xp:9/4464 T:8414
. Meeting my own ghost.

I had a close call in Minetown. I couldn't find the passage into the town. I had picked up an ebony wand from my previous player's inventory on the bones level, and if I remembered correctly, it was a wand of digging. I was aware of the danger of accidentally hitting a shop with the digging ray, but still, I judged the position incorrectly, and clipped the corner of a shop. The shopkeeper said "How dare you dig into my shop?" and started coming after me. Oops! I thought about running away, but as I still had plenty of money, I tried something I wasn't sure would work. I got close and (p)aid the shopkeeper. It didn't work the first time, but after the second time the shopkeeper was appeased and teleported away and all was well. The mistake had cost me 2000 zorkmids. In retrospect, I should have just used one of my starting scrolls of magic mapping.

In the Gnomish Mines. A dark level. The level is fully explored. The player is standing in a narrow passage in the upper left, with a dog and a web nearby. The message line says "d  a dog or other canine (peaceful little dog called Hachi)". The status lines say:
David the Peregrinatrix St:17 Dx:12 Co:15 In:13 Wi:14 Ch:17 Neutral
Dlvl:8 $:34 HP:66(66) Pw:34(34) AC:-8 Xp:10/5220 T:10426 Hungry
. Another bones level in the mines, with one of my former pets.
The same Gnomish Mines level. The player is now in the center. In the radius of light there is a gnome, a wraith, and assorted items. The message line says "Something is engraved on the headstone.  You read: 'david, killed by a gnome lord'.". The status lines say:
David the Peregrinatrix St:17 Dx:12 Co:15 In:13 Wi:14 Ch:17 Neutral
Dlvl:8 $:203 HP:57(66) Pw:11(34) AC:-8 Xp:10/5288 T:10479
And the grave of a past character.

At this point I told my friend that this was still the early game. I estimated it at about 15% of a winning run. (In terms of turn count, I was pretty much bang on: 10479/69564 = 15.06%.)

March 15

In the Gnomish Mines, on the same level as the previous screenshot. This one uniquely has the DECgraphics option tunred on, so the cave boundaries are connected lines instead of dashes and pipes. The message line is empty. The status lines say:
David the Peregrinatrix St:17 Dx:12 Co:15 In:13 Wi:14 Ch:17 Neutral
Dlvl:8 $:0 HP:66(66) Pw:14(34) AC:-8 Xp:10/5391 T:10713
. I took this screenshot with the DECgraphics option turned on, to show my friend what it looks like.

On this morning I reported I was coming up from the bottom of the mines. I had gotten the luckstone from the bottom—and I don't remember exactly, but I might have found another, randomly generated luckstone on the way. I had had an encounter with a rust monster that cost me my helmet.

A few hours later, I called it a day after having gotten back up to Dlvl 4. I had settled on a short sword being my primary weapon, with darts (probably also leveled to expert) for a ranged weapon.

Back in Dlvl 4 of the Gnomish Mines, the same level where I saw my ghost earlier. The player is standing next to a wraith and near a dog in the lighted area at the bottom. The message line is empty. The status lines say:
David the Peregrinatrix St:18 Dx:14 Co:17 In:13 Wi:15 Ch:17 Neutral
Dlvl:8 $:2865 HP:73(73) Pw:33(33) AC:-10 Xp:10/8590 T:14690

The ctrl-X attribute display is shown to the right:

David the Tourist's attributes:

Background:
 You are a Peregrinatrix, a level 10 female human Tourist.
 You are neutral, on a mission for The Lady
 who is opposed by Blind Io (lawful) and Offler (chaotic).
 You are in the Gnomish Mines, on level 4.
 You entered the dungeon 14690 turns ago.
 You have 8590 experience points.

Basics:
 You have all 73 hit points.
 You have all 33 energy points (spell power).
 Your armor class is -10.
 Your wallet contains 2865 zorkmids.
 Autopickup is on for all types, with exceptions.

Current characteristics:
 Your strength is 18.
 Your dexterity is 14.
 Your constitution is 17.
 Your intelligence is 13.
 Your wisdom is 15.
 Your charisma is 17.

Current Status:
 You are unencumbered.
 You are wielding a short sword.
 You have expert skill with short sword.
. The situation after clearing the mines.

March 17

I paused to take a selfie in the graveyard after descending farther in the Dungeons of Doom. I am not sure, but I might have leveled up once or twice from eating wraith corpses. The character's stats are starting to look pretty good.

A level in the Dungeons of Doom. There are 7 rooms. The upper right room, where the player is, is a graveyard, with no monsters, some chests, and some graves. There is an altar in another room. The walls of many rooms are damaged.
The message line is empty. The status lines say:
David the Traveler St:18 Dx:15 Co:17 In:14 Wi:16 Ch:18 Neutral
Dlvl:19 $:0 HP:131(131) Pw:5(53) AC:-9 Xp:10/81587 T:23401

The ctrl-X attribute display is shown to the right:

David the Tourist's attributes:

Background:
 You are a Traveler, a level 14 female human Tourist.
 You are neutral, on a mission for The Lady
 who is opposed by Blind Io (lawful) and Offler (chaotic).
 You are in the Dungeons of Doom, on level 19.
 You entered the dungeon 23401 turns ago.
 You have 81587 experience points.

Basics:
 You have all 131 hit points.
 You have 5 out of 53 energy points (spell power).
 Your armor class is -9.
 Your wallet is empty.
 Autopickup is on for all types, with exceptions.

Current characteristics:
 Your strength is 18.
 Your dexterity is 15.
 Your constitution is 17.
 Your intelligence is 14.
 Your wisdom is 16.
 Your charisma is 17.

Current Status:
 You are unencumbered.
 You are wielding a saber.
 You are skilled in saber.
. Graveyard selfie.

I must have picked up a saber and started using it—probably a silver saber from a watch captain. One of the things that helped me in this run was knowing the identify spell. I had probably learned it by this point.

In the Dungeons of Doom. 5 rooms are visible in the half-explored level. The upper-left room has the player and an up staircase.
The message line says "You have a little trouble lifting $ - 29579 gold pieces.--More--".
The status lines say:
David the Traveler St:18 Dx:15 Co:18 In:14 Wi:16 Ch:18 Neutral
Dlvl:21 $:29579 HP:200(200) Pw:38(53) AC:-9 Xp:14/87872 T:27596 Satiated Burdened
. Lots of gold 🤑. I don't remember where from; Fort Ludios was probably not this day but the next. I must have done a bunch of nurse dancing too, to get my HP as high as it is.

March 19

At I posted:

This run might have legs.

I'm currently on the verge of entering what I would call the midgame, about 32k turns in

My definition of "midgame" was entering the quest. At this point I had reached about 46% of what would be the ultimate turn count.

I have a new pet. It's too cool for you to know what it is yet.

Let's just say it's on the Chinese zodiac

I had tamed and saddled an orange dragon which I named Sleepy. At some point I picked up gauntlets of power.

In the Dungeons of Doom, at Dlvl 21 again. The level is now fully explored. There is an altar in the room at the upper left.
The message line says "You have much trouble removing $ - 61977 gold pieces.  You rebalance your load.  Movement is difficult."
The status lines say:
David the Traveler St:18 Dx:17 Co:18 In:14 Wi:17 Ch:18 Neutral
Dlvl:21 $:61977 HP:219(219) Pw:49(49) AC:-8 Xp:14/112688 T:34570 Stressed
. After sacking Fort Ludios, probably.

I had acquired a lot of gold. I tried donating it for protection to the priest of my alignment in the temple at the upper right of the map, but it must not have been enough. I was probably over-leveled to be able to buy protection. I've never understood that mechanic well. I wrote regarding the gold: "Not to worry, I got rid of most of it so it won't corrode my soul".

March 20

On this day I posted that my tourist was a decent spellcaster. I had the identify spell which I used frequently. But I also had a lot of heavy armor which was important for survival. I had to remove my helmet, gauntlets, and shield every time I wanted to cast identify.

March 21

I got through the quest and easily defeated the Master of Thieves.

"So, david, Twoflower thinks that you can wrest
the Platinum Yendorian Express Card from me!

"It only proves how desperate he has become that he sends a Traveler to
try and defeat me.  When this day is over, I will have you enslaved
in the mines where you will rue the day that you ever entered
the Thieves' Guild Hall."
.

I think I must have gotten a wish and used it to get a gray dragon scale mail. I was also blessing a lot of water and using magic markers to get blessed scrolls of enchant armor to level up my armor. I had maxed every stat except for Int. As you can see, I had ESP, probably from an amulet.

In the Dungeons of Doom. There are 8 rooms in the fully explored level.
The player is in the lower left room, where there is an altar and a bunch of junk on the floor.
A zombie or skeleton is in the room. In the hallway just outside the room (visible by telepathy), there is an orange dragon,
my pet Sleepy.
The message line is empty.
The status lines say:
David the Traveler St:25 Dx:18 Co:18 In:15 Wi:18 Ch:18 Neutral
Dlvl:13 $:233 HP:257(257) Pw:49(72) AC:-24 Xp:15/168483 T:40888
. I wrote: "Tourist is getting to be pretty stacked".

March 24

I had a close call in Juiblex's swamp. I was riding on my orange dragon Sleepy, flying over the water, when it decided to eat a mimic corpse and turned into a tripe ration. I was thrown out of the saddle, but luckily I had had the foresight to put on some water walking boots. On an earlier level, Sleepy had changed from an orange dragon to a blue dragon as a result of eating a chameleon (I think) corpse).

I posted:

I'm a few levels into Gehennom now, which is solidly midgame. I'd say it's more than 50% complete now. This is a winnable run if I don't make any big mistakes.

I don't have a precise turn count for when I made my "more than 50%" estimate, but it is somewhere between the above and below screenshots, which are 40888/69564 = 58.78% and 53923/69564 = 77.52%.

March 25

In the middle of Gehennom I posted a status update. In this screenshot I'm riding Sleepy the blue dragon. The purple @ is not the Wizard of Yendor, possibly it's an Elvenking. I had found a helm of brilliance and enchanted it heavily, which explains my above-cap Int as Wis stats. The Platinum Yendorian Express Card is what's giving me ESP to see through walls.

In a maze in Gehennom. The level is fully mapped (probably from a magic mapping scroll).
A red dragon, a purple @, and a dog are visible in the vicinity of the player.
The message line is empty.
The status lines say:
David the Traveler St:25 Dx:18 Co:18 In:20 Wi:23 Ch:18 Neutral
Dlvl:37 $:0 HP:261(261) Pw:39(84) AC:-29 Xp:16/334940 T:53923 Satiated Fly Ride

The inventory is displayed on the right. Some items are partially redacted with blue boxes.

Amulets
P - a blessed amulet of ?????????? (being worn)
Weapons
a - a blessed +4 elven short sword (weapon in hand)
b - a blessed +4 silver saber (wielded in other hand)
I - 10 blessed +5 darts
N - 12 blessed rustproof +4 darts (at the ready)
Armor
o - a blessed +3 ??????????? scale mail (being worn)
A - a blessed +5 Hawaiian shirt (being worn)
C - a blessed greased fireproof +3 cloak of magic resistance (being worn)
E - a blessed +3 pair of ????? boots (being worn)
O - a blessed rustproof +3 pair of gauntlets of ????? (being worn)
Q - a blessed rustproof +5 helm of ?????????? (being worn)
Comestibles
x - a lizard corpse
Scrolls
f - a cursed scroll of identify
G - an uncursed scroll of teleportation
Potions
V - an uncursed potion of full healing
Rings
j - an uncursed ring of ??????????????????????????????
S - a blessed +4 ring of protection (on right hand)
W - a blessed ring of ??????? (on left hand)
Wands
c - a wand of cold (0:3)
d - a wand of sleep (0:5)
e - a wand of magic missile (0:8)
g - a wand of ????????? (0:4)
i - a wand of slow monster (0:6)
q - a wand of ??????????? (2:5)
r - a wand of teleportation (0:8)
y - a wand of striking (0:5)
F - a wand of probing (0:3)
J - a wand of ???????
K - a wand of death (1:5)
L - a wand of fire (0:4)
Tools
h - a blessed greased ?????????????? named gems containing 34 items
k - an uncursed skeleton key
l - a blessed magic marker (1:4)
n - a blessed oil lamp
s - an uncursed stethoscope
t - a blessed greased ?????????????? containing 37 items
u - a blessed +0 unicorn horn
z - an expensive camera (0:31)
U - an uncursed towel
X - the blessed Platinum Yendorian Express Card
Z - the ??????????????? (0:3)
Gems/Stones
B - a blessed ????stone
(end)
. I redacted items I thought were spoilery for a beginner. To the best of my recollection, these are the redacted items:
P
a blessed amulet of reflection (being worn)
o
a blessed +3 gray dragon scale mail (being worn)
E
a blessed +3 pair of speed boots (being worn)
O
a blessed rustproof +3 pair of gauntlets of power (being worn)
Q
a blessed rustproof +3 helm of brilliance (being worn)
j
an uncursed ring of protection from shape changers
W
a blessed ring of ???????
g
a wand of ????????? (0:4)
q
a wand of ??????????? (2:5)
J
a wand of ???????
h
a blessed greased bag of holding named gems containing 34 items
t
a blessed greased bag of holding containing 37 items
Z
the Bell of Opening (0:3)
B
a blessed luckstone

March 26

At I posted:

Dlvl:43
Wizard of Yendor sighted

It'll still be a little while before our actual confrontation.

I had seen the wizard in his tower but still needed to descend to be able to come up again to face him.

March 30

On this day I killed the wizard and acquired the Book of the Dead. I posted a screenshot but redacted the entire part that shows the wizard's tower.

In Gehennom. Nearly the whole level is blocked by a blue rectangle.
Only a small portion on the left is not covered, showing part of a maze, up and down staircases, and a couple of mimics.
The message line says "You hit the Wizard of Yendor.  You kill the Wizard of Yendor!  You hear hissing gas.--More--".
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:21 Wi:23 Ch:18 Neutral
Dlvl:43 $:0 HP:272(284) Pw:80(110) AC:-26 Xp:19/2597269 T:64067 Blind Fly Ride
.
y - a papyrus spellbook
.

I wrote:

This is the endgame now, probably about 80% through. Some big challenges still remain, though.

By turn count, I was actually at 64067/69564 = 92.10%. But endgame turns are longer than early-game turns.

April 1

On this day I did the bell, book, and candle ritual on Dlvl 50 to enter Moloch's Sanctum.

A Gehennom maze level. It is about half explored.
The player is in the upper left, surrounded by the rings of water and fire traps that are the result of the ritual. A purple worm is just outside the fire traps.
The message line says "Aloha david, the human Tourist, welcome back to NetHack!"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:22 Wi:23 Ch:18 Neutral
Dlvl:50 $:0 HP:284(284) Pw:110(110) AC:-29 Xp:19/2600047 T:64461 Fly Ride
.

April 3

I fought through Moloch's Sanctum and entered the sanctuary. I used the Bell of Opening to find where the door was. It was at that I posted:

Amulet of Yendor acquired.

In Moloch's Sanctum.
There's a path from the right to the left through opened doors.
The sanctuary is enclosed by a ring of fire traps.
The player is inside the sanctuary.
There is a closed door at the bottom side of the sanctuary.
There is no high priest, and there are nasty monster outside:
quadrupeds, angels, demons, and some kind of ant.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:22 Wi:23 Ch:18 Neutral
Dlvl:51 $:0 HP:211(288) Pw:110(110) AC:-30 Xp:19/2627288 T:65042

The map is partially obscured by the "pick up" menu:

Pick up what?

Coins
$ - 38 gold pieces
Amulets
a - the Amulet of Yendor
Weapons
b - a cursed mace
Armor
c - a small shield
d - a robe
Comestibles
e - a high priest corpse
Spellbooks
f - a spellbook of extra healing
g - a spellbook of force bolt
h - a spellbook of restore ability
(end)
.

I predicted that there were several hours of game left, and some difficult and unpredictable challenges.

At some point I lost my pet dragon Sleepy. I think it died several times (it was hard to stop it from attacking strong monsters) and I kept bringing it back to life with a wand of undead turning. I think Sleepy's eventual end was disintegration by a black dragon (which destroyed the saddle too).

I got a new pet dragon, a green one, and named it Skittles. I almost lost it in the sanctum. A high priestess of Moloch zapped a wand of death which missed me and hit Skittles. Luckily there was a corpse, so I zapped a wand of undead turning. But the revived Skittles was only peaceful, not tame. I tried taming it by throwing a tripe ration, but it only made it turn hostile 😓. So I decided to get out a magic marker and write a scroll of taming to make it tame again. It just didn't feel right leaving my pet behind in the sanctum with all the nasty monsters.

As I started to make my way back up, I zapped a wand of enlightenment:

In Gehennom, with the base of the base of the wizard's tower visible in the center. The level is about one quarter explored.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:22 Wi:23 Ch:18 Neutral
Dlvl:46 $:0 HP:287(287) Pw:110(110) AC:-30 Xp:19/2630151 T:65251 Fly Ride

On the right is the enlightenment display:

David the Tourist's attibutes:

Current Status:
 You are riding invisible Skittles.
 You and invisible Skittles are flying.
 You are unencumbered.
 You are wielding two weapons at once.
 You are skilled in two weapon combat.

Current Attributes:
 You are the Envoy of Balance.
 You are piously aligned.
 You are magic-protected.
 You are cold resistant.
 You are sleep resistant.
 You are disintegration-resistant.
 You are shock resistant.
 You are poison resistant.
 You see invisible.
 You are telepathic.
 You have automatic searching.
 You are invisible to others.
 You are stealthy.
 You have teleport control.
 You have a small defense bonus.
 You are guarded.
 You take reduced spell damage.
 You are very fast.
 You have reflection.
 You are extremely lucky.
 You have extra luck.
 Good luck does not time out for you.
 You can not safely pray.
(end)
.

Here I expressed a desire to take the rest of the game slowly, to avoid making a mistake.

April 4

A sad post:

RIP Skittles
Another unfortunate disintegration mishap, if you can believe it

This was the armor shop on Dlvl 2 that had been so important in the early game:

In the Dungeons of Doom. There are 7 rooms. The one in the upper left is an armor shop, with many items missing or displaced.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:22 Wi:23 Ch:18 Neutral
Dlvl:1 $:0 HP:288(288) Pw:107(110) AC:-34 Xp:19/2642624 T:67216
.

I made it (on foot) back up to Dlvl 1 with the amulet. Look at that AC of −39.

In the Dungeons of Doom. There are 8 rooms. The player is in the lower left room, next to an up staircase. A horse and a troll are visible by ESP outside the room.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:22 Wi:23 Ch:18 Neutral
Dlvl:1 $:0 HP:288(288) Pw:109(110) AC:-39 Xp:19/2642624 T:67247
.

April 5

I waited until the next day to actually climb the stairs.

Well done, mortal!  But now thou must face the final Test...  Prove thyself worthy or perish!
A voice booms out... "So thou thought thou couldst kill me, fool."
. Entering the plane of earth.

For some reason I had a difficult time finding the portal on the plane of earth. I had dug out corridors with wands of digging all over the place. I had hoarded a lot of wands of digging in one of my bags of holding. Here I'm checking my inventory before stepping into the portal:

On the plane of earth.
There are a lot of straight corridors dug out by wands of digging.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Earth $:0 HP:291(291) Pw:110(110) AC:-34 Xp:19/2682846 T:68234

Off on the right is the inventory:

Amulets
P - an uncursed amulet of reflection (being worn)
V - the Amulet of Yendor named real
W - an uncursed amulet of life saving
Weapons
a - a blessed +4 elven short sword (weapon in hand)
b - a blessed +4 silver saber (wielded in other hand)
l - 6 blessed rustproof +4 darts
I - 9 blessed +5 darts (at the ready)
Armor
o - a blessed +3 gray dragon scale mail (being worn)
A - a blessed +5 Hawaiian shirt (being worn)
C - a blessed greased fireproof +3 cloak of magic resistance (being worn)
D - a blessed greased +3 shield of reflection
E - a blessed +4 pair of speed boots (being worn)
O - a blessed rustproof +3 pair of gauntlets of power (being worn)
Q - an uncursed greased rustproof +5 helm of brilliance (being worn)
Comestibles
x - a lizard corpse
Scrolls
v - a scroll of magic mapping
T - a cursed scroll of scare monster
Spellbooks
y - the uncursed Book of the Dead
Potions
n - an uncursed potion of full healing
Rings
j - an uncursed ring of protection from shape changers
p - an uncursed ring of fire resistance (on left hand)
N - an uncursed ring of conflict
R - an uncursed +4 ring of increase damage
S - a blessed +4 ring of protection (on right hand)
Wands
d - a wand of sleep (1:3)
e - a wand of cold (0:5)
g - a wand of polymorph (0:3)
i - a cursed wand of slow monster (0:1)
m - a wand of undead turning (1:5)
q - a wand of cancellation (3:6)
r - a wand of digging (0:5)
F - a wand of lightning
G - a wand of digging (0:0)
J - a wand of probing (2:4)
K - a wand of death (1:1)
L - a wand of magic missile
M - a wand of fire (0:7)
Y - a wand of death (1:7)
Tools
h - a blessed greased bag of holding named gems containing 44 items
k - an uncursed skeleton key
s - an uncursed stethoscope
t - a blessed greased bag of holding containing 40 items
(1 of 2)
.

The plane of air was difficult as always, but I survived. I got down to 90/290 HP at one point and used an emergency potion of full healing. 90 HP may seem like a lot, but it's low enough to get killed by an air elemental in 1 or 2 turns.

You activated a magic portal!  You feel dizzy for a moment, but the sensation passes.
What a strange feeling!  You notice that there is no gravity here.
. Entering the plane of air.

I was again having a hard time finding the portal. I eventually used a cursed scroll of gold detection to find it.

On the plane of air. The map is blank except for the player in the upper left and an apparent pile of gold in the middle right.
The message line says "You feel very greedy.  (For instruction type a '?')".
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Air $:0 HP:228(291) Pw:110(110) AC:-34 Xp:19/2683054 T:68241 Lev
.
On the plane of air. The map is completely covered with clouds. The player is in the mid-lower right.
There are many monsters all over the map: dragons, djinns, spheres, jabberwocks, and an aleax.
There are no air elementals visible, because the monsters are seen by telepathy.
The message line says "Never mind.".
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Air $:0 HP:91(291) Pw:106(110) AC:-34 Xp:19/2684082 T:68300 Blind Deaf Lev
.

I posted:

Whew! That's past the second hardest part of the final stretch.
Going to take a break again for now.

April 6

A 15×5 section of the plane of fire. The player is adjacent to 3 red dragons, 2 golems, and a fire giant.
Also in the scene are 6 fire elementals, another fire giant, another red dragon, a red demon of some kind, 2 xorns, a fire vortex, and an Archon.
There are pools of lava and noxious clouds on the side.
. I took a screenshot of a dicey situation I found myself in on the plane of fire. That Archon was causing me a lot of difficulty.

The plane of water wasn't dangerous, but I had a hard time finding the portal.

You activated a magic portal!  You feel dizzy for a moment, but the sensation passes.
You find yourself suspended in an air bubble surrounded by water.
. Entering the plane of water.
On the plane of water.
The whole map is covered by water,
except for a bubble around the player near the center.
Also inside the bubble are a magic portal, two water elementals,
and some items.
Some sea monsters are in the water just outside the bubble.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Water $:0 HP:295(295) Pw:110(110) AC:-39 Xp:19/2706392 T:69113

Off on the right is the inventory:

Amulets
c - an uncursed amulet of magical breathing
P - an uncursed amulet of reflection (being worn)
V - the Amulet of Yendor named real
W - an uncursed amulet of life saving
Weapons
a - a blessed +4 elven short sword (alternate weapon; not wielded)
b - a blessed +4 silver saber (weapon in hand)
l - 6 blessed rustproof +4 darts
I - 9 blessed +5 darts (at the ready)
Armor
o - a blessed +3 gray dragon scale mail (being worn)
A - a blessed +5 Hawaiian shirt (being worn)
C - a blessed greased fireproof +3 cloak of magic resistance (being worn)
D - a blessed greased +3 shield of reflection
E - a blessed +4 pair of speed boots (being worn)
O - a blessed rustproof +3 pair of gauntlets of power (being worn)
Q - an uncursed greased rustproof +5 helm of brilliance (being worn)
Comestibles
x - a lizard corpse
Spellbooks
y - the uncursed Book of the Dead
Potions
n - an uncursed potion of full healing
Rings
j - an uncursed ring of protection from shape changers
p - an uncursed ring of fire resistance
H - an uncursed ring of levitation
N - an uncursed ring of conflict
R - a cursed +4 ring of increase damage
S - a blessed +4 ring of protection (on left hand)
Wands
d - a cursed wand of sleep (1:2)
g - a wand of polymorph (0:3)
i - a cursed wand of slow monster (0:1)
m - a wand of undead turning (1:5)
q - a wand of cancellation (3:5)
J - a wand of probing (2:4)
L - a wand of magic missile
M - a wand of fire (0:5)
Y - a wand of death (1:3)
Tools
h - a blessed greased bag of holding named gems containing 42 items
k - an uncursed skeleton key
s - an uncursed stethoscope
t - a blessed greased bag of holding containing 36 items
u - a blessed +0 unicorn horn
w - the uncursed Candelabrum of Invocation (7 candles attached)
z - an expensive camera (0:25)
U - an uncursed towel
X - the blessed Platinum Yendorian Express Card
Z - the Bell of Opening (0:0)
Gems/Stones
B - a blessed luckstone
(end)
.

I had a ring of conflict, but I had so far avoided wearing it. I had a vague idea that I wanted to try to win a run without conflict. (Remember that for later.)

You activated a magic portal!  You feel dizzy for a moment, but the sensation passes.
You arrive on the Astral Plane!  Here the High Temple of The Lady is located.  You sense alarm, hostility, and excitement in the air!
A voice whispers:  "Thou hast been worthy of me!"  An angel appears near you.
. Entering the Astral Plane.
On the Astral Plane.
The player is located at the bottom. It is dark.
In the vicinity of the player many monsters are visible, mostly angels.
The message line says "You arrive on the Astral Plane!  Here the High Temple of The Lady is located.  You sense alarm, hostility, and excitement in the air!--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:295(295) Pw:110(110) AC:-34 Xp:19/2706442 T:69130
.

When I entered the Astral Plane, I got a tame guardian angel.

A voice whispers:  "Thou hast been worthy of me!"  An angel appears near you.
. Entering the Astral Plane.

I tried naming the angel Abdiel, after the one in Paradise Lost, but it didn't work. I'd never seen this message before.

The Angel of The Lady will not accept the name Abdiel.
.

April 7

I started out heading to the right. Within just a few turns things started to turn bad. The area was getting congested and I was getting surrounded by summoned monsters. Among them were a couple of disenchanters that had me worried.

On the Astral Plane.
The player has moved a few steps to the right.
There are now many more monsters, with only a small open channel to the right of the player.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:152(295) Pw:110(110) AC:-34 Xp:19/2709146 T:69146
.

I killed Famine and managed to get through a temporarily clear doorway and close and lock the door behind me.

On the Astral Plane.
The player is now a few square up from the previous screenshot.
There is an open door one square up, with nothing standing in the doorway or the square just past it.
There is a mass of monsters behind the player, including a green slime immediately to the left.
In the room ahead there are some angels and humans.
The message line says "You kill Famine!"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:132(295) Pw:110(110) AC:-34 Xp:19/2710919 T:69151
.

I had dropped a scroll of scare monster before going through the door. Angels and other powerful monsters were taking several turns to kill in melee combat, giving them time to summon things and restrict my movement. The spells and wands I had mostly didn't work against them.

On the Astral Plane.
The player is on the north side of the door, which is now closed.
The room is now full of insects.
The player is currently blind and can see monsters on the whole level with telepathy.
The message line says "The missiles bounce off!"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:133(295) Pw:110(110) AC:-34 Xp:19/2711771 T:69156 Blind
.

Trying to fight was just getting me surrounded by powerful monsters. Liches were causing me a lot of grief on this run.

On the Astral Plane.
The player is just a few steps north of before.
The room that was full of insects before now also has three dragons, a guardian naga,
a couple of elves or something, and a master lich.
There's a closed door to the right.
The lower door is still closed.
The message line says "&  a major demon (horned devil) [seen: telepathy]"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:173(295) Pw:110(110) AC:-34 Xp:19/2717011 T:69178 Blind
.

I was trying a strategy of levitating and zapping a wand of digging downward through chokepoints, to create pits and slow down things that were chasing me.

On the Astral Plane.
The player is through the door on the right side of the room.
There is a pit in the square behind the player.
Famine is alive again and approaching from the left.
In front of the player are several angels and humans.
Through the open door of the sanctuary an altar is visible.
The message line is empty.
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:295(299) Pw:110(110) AC:-34 Xp:19/2722171 T:69204 Lev
.

I fought my way into the sanctuary on the right.

On the Astral Plane.
The player is inside the right sanctuary, which otherwise only contains an altar and a high priestess.
The door is closed behind the player, and on the other wise is a mass of insects and other monsters.
The message line says "You succeed in locking the door."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:211(299) Pw:110(110) AC:-34 Xp:19/2727986 T:69226 Blind
.

Unfortunately, it was the lawful altar. One down, two to go. Here I hung it up for the day.

On the Astral Plane.
The same situation as before. The player is standing diagonally adjacent to the high priestess.
The message line says "@  a human of elf (peaceful high priestess of Blind Io) [seen: normal vision, telepathy]"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:219(299) Pw:110(110) AC:-34 Xp:19/2727986 T:69228
.

April 8

I fought my way back out to the main passage. I had managed to block the right side doorway with a boulder and seal Famine behind it. Here I had the choise of the middle or left ways. I don't remember exactly what happened, but something happened that made me decide against going up the middle. I chose the left path. Here I started getting harassed by Death, whom I regard as the most dangerous rider. The density of monsters was making it hard to get away from Death and he was draining my max HP. Here I've already dropped from 299 to 237 HP.

On the Astral Plane.
Most of the path on the right is revealed.
The player is at the bottom, to the left of the central door.
None of the left or central paths is visible.
There is a line of monsters behind the player, including Death immediately behind.
The message line says "Status of Death (neutral):  Level 36  HP 66(66)  AC -5."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:175(237) Pw:110(110) AC:-34 Xp:19/2746254 T:69349 Lev
.

I managed to shake Death temporarily and make my way to the first door on the left. Here I had my first near-death experience. I got trapped in the doorway and got hit to take me down to just 5 HP. I don't remember if it was here exactly, but as some point I tried reading a scroll of earth to block the doorway—not knowing that scrolls of earth don't work on the Astral Plane.

On the Astral Plane.
The player is halfway up the left path, standing in a doorway.
Just outside the doorway is a scroll of scare monster.
Pestilence is standing diagonally adjacent.
Besides Pestilence, in the room behind the player there are many monsters:
angels, ki-rin, several dragons, a winged gargoyle, a troll.
Immediately in front of the player is a blue dragon and a wall of angels preventing forward movement.
The message line says "'I first mistook thee for a statue, when I regarded thy head of stone.'  'Look!  They bootlace is undone!'"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:5(201) Pw:110(110) AC:-34 Xp:19/2749720 T:69382 Blind Lev
.

I don't remember what I did to get out of that jam—maybe a potion of full healing and a wand of death. Anyway, I managed to get through the door to the left and lock it behind me. I had lost nearly half of my maximum HP.

On the Astral Plane.
The player is now most of the way down the left path, with a view into the sanctuary.
There is a closed door behind the player and beyond that, a bunch of angels, humans, and Death.
Ahead there are just a few angels, humans, and dragons.
The message line says "You succeed in locking the door."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:104(168) Pw:110(110) AC:-34 Xp:19/2752590 T:69394
.

This blasted Medicus ossium was standing directly in the square I needed to get into the sanctuary. He had a shield of reflection and a ton of armor and took me forever to kill.

On the Astral Plane.
The player is standing in the doorway to the left sanctuary.
The door to the right is now open or destroyed and there is an angel standing in the doorway.
Inside the sanctuary, there is a high priest, two other humans, two angels, a dragon, and a naga.
One of the humans is standing in the way of entering the sanctuary.
The message line says "Status of Dean the Medicus ossium (neutral):  Level 16  HP 74(119)  AC -32, fast."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:104(168) Pw:110(110) AC:-34 Xp:19/2752590 T:69394
.

Alas, this time the altar was chaotic.

On the Astral Plane.
The player is standing adjacent to the altar in the left sanctuary.
The sanctuary door is closed.
The message line says "peaceful invisible high priest of Offler"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:144(168) Pw:110(110) AC:-34 Xp:19/2753396 T:69412
.

Here's an overview of the monsters in the level as revealed by telepathy.

On the Astral Plane.
The player is standing in the corner of the left sanctuary.
Monsters throughout the level are visible.
Between the left side and the center, there are Pestilence, Death,
trolls, dragons, angels, a master lich, a disenchanter, and others.
The center path is relatively clear, just a couple dozen angels and humans and such.
Famine is still in a room on the right side, blocked behind a boulder.
The message line says "   can be many things (unexplored)"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:168(168) Pw:110(110) AC:-34 Xp:19/2756885 T:69451 Blind
.

Death entered the sanctuary and forced my hand in retreating back toward the center. Before this, I don't think I knew that the riders could unlock doors.

On the Astral Plane.
The player is in the north of the sanctuary. The high priest of Offler is the only monster in the sanctuary.
Death stands in the doorway.
The message line says "Death unlocks and opens a door."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:168(168) Pw:110(110) AC:-34 Xp:19/2756885 T:69473 Blind
.

Then came the second near-death experience. I tried to make a break for it, but too many monsters were summoned and I got trapped in a doorway. The situation was truly dire. Monsters were stacked 2 or 3 tiles deep in both directions. Among the monsters hemming me in were Pestilence and a cockatrice. At some point—it was either here or earlier, when I got down to 5 HP—I accidentally wasted a turn. I was down to 18 HP, with a terminal illness that would kill me in a few turns, and that's even if I was able to survive simple attack damage. (Most of the monsters around me could easily do 18 damage in one turn.) On top of that, I was confused, so I wasn't even guaranteed to hit or move in whatever direction I chose.

On the Astral Plane.
The player is in the doorway midway down the left path.
In the 6 non-wall squares adjacent to the doorway are
an ochre jelly, an Olog-hai, a paper golem,
an angel, a cockatrice, and Pestilence.
Behind the player are more monsters,
and ahead are even more: a mass of liches, angels, trolls, dragons,
and others, including a mind flayer.
The message line says "Pestilence touches you!  The soldier ant is hit!"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:18(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69523 Hungry TermIll Conf
.

Something told me to stop making decisions in my current mental state, so I saved the game and quit.

April 9

I took a whole day off to think about what to do.

I think I am toast in my NetHack game

I'm down to 13 [sic] HP, surrounded by monsters, and also have a terminal illness effect that will instakill me in a few turns (not sure how many).

My max HP, which was close to 300, is only about 130 now, since I suffered a bunch of life-draining attacks. The last level is really really hard

But I developed a plan. There is something I can do to maybe survive 1 or 2 turns, if I'm lucky, I thought. But it was not certain. If it works, I can spend 2 turns to take off my amulet of reflection and put on an amulet of life saving. Then when a monster kills me or the illness kills me, I will respawn will full health and no illness. (I think.) But it was a long shot, and even after that I would need to somehow survive the swarm of monsters I was in.

April 10

Remember I said I was trying to do an informal challenge to avoid wearing a ring of conflict? A ring of conflict was the only thing I could think of that could save me in this moment. I must have had a ring finger free, because I was able to put it on in one turn. Monsters attacked each other. For this turn, none attacked me.

Step 1 complete, didn't die, HP:18(127), Hungry, TermIll

On the Astral Plane.
The same situation as before.
The message line says "N - an uncursed ring of conflict (on right hand).  You hear some noises.  You hear some noises in the distance.  You hear some noises.  You hear some noises in the distance."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:18(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69523 Hungry TermIll Conf
.

I applied a unicorn horn, perhaps hoping it would cure my terminally ill status, but it only cured my confusion.

On the Astral Plane. As before.
The message line says "You feel less confused now."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:18(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69524 Hungry TermIll
.

I took off the amulet of reflection. Monsters got a chance to attack, but none attacked me.

Step 2 complete, amulet of [REDACTED] removed
HP:18(127), Hungry, TermIll

On the Astral Plane. As before.
The message line says "You were wearing an uncursed amulet of reflection.  You hear some noises.  You hear some noises in the distance.  You hear some noises.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:18(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69524 Hungry TermIll
.

I put on the amulet of life saving I had in open inventory. Again I was not hit by any monsters.

Step 3 complete, amulet of life saving put on
HP:22(127), Hungry, TermIll

On the Astral Plane.
As before, just with monster positions slightly shifted.
Pestilence has change places with the cockatrice to stand directly in front of the door.
The message line says "W - an uncursed amulet of life saving (being worn).  You hear some noises in the distance."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:22(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69525 Hungry TermIll
.

I pulled my stash of three more amulets of life saving out of a bag of holding.

I may have pulled it off? At least solved the immediate crisis. I hope that dying+resurrecting cures my illness. I'm going to get my other amulets of life saving out of my bag so I can put another one on right away after I resurrect.
Ultimate success is still in question, there's a long way and a lot of monsters between me and the altar I need to get to.

On the Astral Plane.
The player is still in the doorway. Two of the six non-wall squares around the player are non-occupied.
The monsters have started to become less dense, as they move in directions not directly toward the player.
The message line says "g - an uncursed amulet of life saving.  M - an uncursed amulet of life saving.  i - an uncursed amulet of life saving.  The runed arrow missed the Angel of Moloch.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:22(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69525 Hungry TermIll
.

On the next turn something finally killed me. I don't remember what—it may have been as simple as melee combat. The amulet saved my life. I was no longer hungry, but still terminally ill, and now also stunned. But my HP was restored, at least.

On the Astral Plane.
As before.
The message line says "You survived that attempt on your life."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:125(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69526 TermIll Stun
.

Finally Pestilence killed me:

Pestilence reaches out, and you feel fever and chills.  You feel much worse.--More--
You die...  But wait...  Your medallion begins to glow!  You feel much better!  The medallion crumbles to dust!  Pestilence touches you!  You stagger...--More--
You survived that attempt on your life.
. Pestilence kills me at last.

Okay, I died and resurrected, I was cured from my illness but then immediately re-infected. That may be ok; I have 3 more life saving amulets (never thought I'd use them…)
Next step, put on a new amulet, equip my shield of [REDACTED] to make up for the amulet of [REDACTED] I had to remove, then try to kill [REDACTED] who keeps poisoning me, ???, ascend.

I quickly put on another amulet of life saving, as I thought it likely I would be killed again.

On the Astral Plane.
As before.
The message line says "g - an uncursed amulet of life saving (being worn).  You hear some noises in the distance.  You hear some noises.  You hear some noises in the distance.  You hear some noises."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:125(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69526 TermIll Stun
.

I applied a unicorn horn, trying to sure the stun status, but it cured the terminally ill status instead. (I didn't know a unicorn horn could cure that.) Something had hit me in the meanwhile, and I had lost a point of Con.

On the Astral Plane.
Now a disenchanter and a guardian naga have occupied the two empty spaces by the door.
Otherwise the situation is mostly as before.
The message line says "Nothing seems to happen.  The guardian naga bites Pestilence.  Pestilence is frozen by the guardian naga.  The guardian naga squeezes Pestilence.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:17 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:94(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69527 Stun
.

I continued applying the unicorn horn and cured my stunned status and regained my Con.

On the Astral Plane.
As before.
The message line says "You feel a bit steadier now.  This makes you feel great!"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:103(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69528
.

I decided to ignore the disenchanter and zap a wand of death at Pestilence, hoping to avoid getting poisoned again. It worked, and for a moment it looked like I had cleared a slight path forward.

On the Astral Plane.
Now, immediately south of the doorway where the player is, is the corpse of Pestilence.
A cockatrice corpse is diagonally right and down.
Diagonally left and down is a living disenchanter.
The message line says "You kill Pestilence!  You kill the yellow dragon!  You hear some noises.  You hear some noises in the distance.  You hear some noises.  You hear some noises in the distance.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:103(127) Pw:110(110) AC:-34 Xp:19/2760200 T:69528
.

An angel stepped in front of the door and stopped me from escaping right away. Since I had swapped my amulet of reflection, I decided to equip a shield of reflection. This necessitated turning off two-weapon combat, which was unfortunate because that had been the source of a lot of my damage output.

I related the situation (partially redacted) to my friend:

Ok, didn't get my shield on yet, but I killed [REDACTED] and was even able to cure my illness without dying using an item that I didn't know could have that effect. (I was actually trying to cure my Stun status in order to accurately target [REDACTED].)
$:0 HP:103(127) Pw:110(110) AC:-34 Xp:19/2762769 T:69528
There is a circumstance that makes me think I just may be able to pull this off. 2 steps away from me is a [REDACTED] corpse, which those who have spoken to the oracle enough times will know is extremely powerful. Just try not to fall in one of the pits I dug earlier while holding it!

On the Astral Plane.
The player is still in the doorway.
An angel is standing in front of the door where Pestilence had been.
The message line says "You are now wearing a shield of reflection.  You hear some noises.  The ettin wields a club!  You hear some noises in the distance.  You hear some noises.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:103(127) Pw:110(110) AC:-34 Xp:19/2762769 T:69530
.

At last I escaped from the doorway. Now I took a cue from my first ascension, picked up the nearby cockatrice corpse and started swinging it for all I was worth. Wielding a cockatrice corpse was another strategy I had informally been trying to avoid in this run, but it was too late for pride.

On the Astral Plane.
The player is not diagonally down and left from the doorway.
The only monster immediately adjacent is a winged gargoyle to the south.
The message line says "n - a cockatrice corpse.  You hear some noises in the distance.  You hear some noises.  You hear some noises in the distance.  You hear some noises.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:112(127) Pw:110(110) AC:-39 Xp:19/2763608 T:69534 Blind
.

With the cockatrice corpse I fought my way back to the center. I was also still getting mileage out of my starting expensive camera.

Got my shield on, managed to make it the 2 steps, [REDACTED] corpse picked up.
Now it looks like I may have a straight shot for 10 squares or so until the next bottleneck where I'll have to deal with something. I hope the monster density is less, ahead of me.
HP:112(127)

I'm glad I remembered about the usefulness of my expensive camera. Many of the monsters in this level are immune to almost everything, but you can still blind them and scare them with the camera, which can sometimes even make them get out of your way.

On the Astral Plane.
The player is now in the narrow corridor at the bottom.
To the right are two pits. To the left are a ki-rin and an ochre jelly.
Some angels and other monsters can be seen crowding behind the doorway to the center path.
The message line says "You begin bashing monsters with your cockatrice corpse.  You hit the invisible ki-rin with the cockatrice corpse.  The invisible ki-rin is slowing down.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:124(127) Pw:110(110) AC:-35 Xp:19/2763608 T:69541 Lev
.

I got up to the second door and locked it behind me.

On the Astral Plane.
The player is in the second doorway of the center path.
A statue of a dragon is immediately ahead. A human and some insects are behind.
The door to the sanctuary is closed.
The message line says "You hit the gray dragon with the cockatrice corpse.  The gray dragon is slowing down.  The gray dragon turns to stone.  You hear some noises.--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:127(127) Pw:110(110) AC:-35 Xp:19/2766637 T:69551 Lev
.

Entered the neutral sanctuary at last.

On the Astral Plane.
The player is standing in the doorway to the center sanctuary.
The santuary contains a high priest, a dragon, a titan, a human, and an Olog-hai.
Outside the sanctuary to the left there is a crowd of monsters including a air elemental, a lich, and a mind flayer.
The message line says "The high priest intones:  'Pilgrim, you enter a sacred place!'  Maud the invisible Nomad turns to flee."
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:126(127) Pw:110(110) AC:-35 Xp:19/2767388 T:69562
.

I was nervous about the monsters accumulating outside, so I didn't waste any time. I begged 2 zorkmids off the priest and offered the amulet.

I was convinced I was a goner, 2 night ago when I saved.
I probably would have been, if I hadn't stopped playing right then, and given myself several hours to think about what to do.

On the Astral Plane.
The player is standing on the altar.
The message line says "You offer the Amulet of Yendor to The Lady...  AN invisible choir sings, and you are bathed in radiance...  The voice of The Lady booms: 'Mortal, thou has done well!'--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:127(127) Pw:110(110) AC:-35 Xp:19/2767388 T:69564
.
On the Astral Plane.
The player is standing on the altar.
The message line says "'In return for they service, I grant thee the gift of immortality!'  You ascend to the status of Demigoddess...--More--"
The status lines say:
David the Journeyer St:25 Dx:18 Co:18 In:23 Wi:23 Ch:18 Neutral
Astral Plane $:0 HP:127(127) Pw:110(110) AC:-35 Xp:19/2767388 T:69564
.
Do you want your possessions identified? [ynq] (n)

Coins
$ - 2 gold pieces
Amulets
g - an uncursed amulet of life saving (being worn)
i - an uncursed amulet of life saving
M - an uncursed amulet of life saving
P - an uncursed amulet of reflection
Weapons
a - a +4 elven short sword (weapon in hand)
b - a blessed +4 silver saber
l - 51 cursed rustproof +4 darts (at the ready)
Armor
o - a blessed +3 gray dragon scale mail (being worn)
A - a blessed +5 Hawaiian shirt (being worn)
C - a blessed greased fireproof +3 cloak of magic resistance (being worn)
D - a blessed greased +3 shield of reflection (being worn)
E - a blessed +4 pair of speed boots (being worn)
O - a blessed rustproof +3 pair of gauntlets of power (being worn)
Q - an uncursed greased rustproof +5 helm of brilliance (being worn)
Comestibles
n - an uncursed cockatrice corpse (alternate weapon; not wielded)
v - a cursed lizard corpse
Y - an uncursed food ration
Spellbooks
y - the uncursed Book of the Dead
Rings
e - an uncursed ring of regeneration
p - an uncursed ring of fire resistance
H - an uncursed ring of levitation
N - an uncursed ring of conflict
S - a blessed +4 ring of protection
Wands
c - a wand of fire (0:5)
d - a cursed wand of sleep (0:4)
f - a wand of death (1:5)
j - a wand of polymorph (0:6)
m - a wand of undead turning (1:5)
q - a wand of cancellation (3:1)
r - a wand of digging (0:5)
F - a wand of death (0:0)
J - a wand of probing (2:3)
K - a wand of lightning (0:1)
T - a wand of cold (0:2)
Tools
h - a blessed greased bag of holding named gems containing 22 items
k - an uncursed skeleton key
s - an uncursed stethoscope
t - a blessed greased bag of holding containing 39 items
u - a blessed +0 unicorn horn
w - the uncursed Candelabrum of Invocation (no candles attached)
z - an expensive camera (0:9)
U - an uncursed towel
X - the blessed Platinum Yendorian Express Card
Z - the Bell of Opening (0:0)
Gems/Stones
B - a blessed luckstone

Contents of the bag of holding named gems:

  a wand of digging (0:5)
  a wand of digging (1:4)
  a wand of enlightenment (1:13)
  a wand of magic missile (0:8)
  a wand of magic missile (0:6)
  a wand of magic missile (0:4)
  a wand of make invisible (0:1)
  a wand of polymorph (0:4)
  a wand of polymorph (0:4)
  a wand of sleep (0:4)
  a wand of sleep (0:3)
  a wand of speed monster (0:2)
  a wand of striking (0:3)
  a wand of teleportation (0:6)
  a wand of teleportation (0:3)
  6 uncursed amethyst stones
  4 uncursed amethyst stones
  3 uncursed aquamarine stones
  6 uncursed diamonds
  10 uncursed emeralds
  4 uncursed opals
  2 uncursed rubies

Contents of the bag of holding:

  5602 gold pieces
  an uncursed amulet of magical breathing
  a rustproof +3 athame
  the rustproof +1 Fire Brand
  the rustproof +0 Ogresmasher
  the +0 Sunsword
  the blessed rustproof +1 Vorpal Blade
  an uncursed +0 pair of levitation boots
  a blessed +1 pair of water walking boots
  an uncursed C-ration
  5 uncursed food rations
  6 blessed scrolls of blank paper
  2 uncursed scrolls of create monster
  an uncursed scroll of enchant weapon
  3 blessed scrolls of teleportation
  4 uncursed scrolls of teleportation
  an uncursed spellbook of light
  3 uncursed potions of booze
  3 uncursed potions of confusion
  a blessed potion of levitation
  an uncursed ring of free action
  an uncursed +4 ring of increase damage
  an uncursed ring of polymorph control
  an uncursed ring of protection from shape changers
  a blessed ring of teleport control
  an uncursed ring of teleportation
  a blessed ring of warning
  a wand of death (0:0)
  a wand of digging (0:4)
  a wand of fire (0:5)
  a wand of fire (0:7)
  a wand of lightning (0:0)
  a wand of magic missile (0:2)
  a wand of polymorph (0:2)
  a cursed wand of slow monster (0:0)
  a wand of wishing (0:0)
  a can of grease (0:13)
  a blessed magic marker (1:19)
  an uncursed oil lamp
Do you want to see your attributes? [ynq] (n)

David the Tourist's attributes:

Background:
 You were a Journeyer, a level 19 female human Tourist.
 You were neutral, on a mission for The Lady
 who was opposed by Blind Io (lawful) and Offler (chaotic).
 You were in the endgame, on the Astral Plane.
 You entered the dungeon 69564 turns ago.
 You had 2767388 experience points, 2352612 more were needed for level 20.

Basics:
 You had all 127 hit points.
 You had all 110 energy points (spell power).
 Your armor class was -35.
 Your wallet contained 2 zorkmids.
 Autopickup was on for all types, with exceptions.

Final Characteristics:
 Your strength was 25 (base:18/53, innate limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 23 (base:18, innate limit:18).
 Your wisdom was 23 (base:18, innate limit:18).
 Your charisma was 18 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a short sword.
 You had expert skill with short sword.

Final Attributes:
 You were the Envoy of Balance.
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were disintegration-resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You were invisible to others.
 You were stealthy.
 You had a small defense bonus (+4).
 You were warded.
 You took half spell damage.
 You were very fast.
 You had reflection.
 Your life would have been saved.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived after being killed once.
Do you want an account of creatures vanquished? [ynq] (n)

Vanquished creatures:

    Orcus
    Juiblex
the Wizard of Yendor (6 times)
    Pestilence (twice)
    Famine (8 times)
    Vlad the Impaler
  6 arch-liches
  a high priest
  4 mastodons
    Medusa
    Croesus
 10 krakens
the Master of Thieves
 an Archon
  9 iron golems
  8 master liches
  2 ki-rin
 25 storm giants
  2 titans
  4 glass golems
  4 balrogs
 15 purple worms
  3 gray dragons
  7 silver dragons
  8 red dragons
  3 white dragons
  5 orange dragons
  8 black dragons
  6 blue dragons
 12 green dragons
 12 yellow dragons
 26 minotaurs
  5 jabberwocks
  4 baluchitheria
 20 Angels
 14 demiliches
 13 stone golems
 10 master mind flayers
 16 Olog-hai
  7 Nazgul
 13 pit fiends
  4 sandestins
  7 hell hounds
  6 titanotheres
 14 trappers
  4 baby orange dragons
  2 baby green dragons
  3 baby yellow dragons
  5 guardian nagas
  8 disenchanters
 30 vampire lords
  6 skeletons
  a shopkeeper
  a prisoner
 25 aligned priests
 17 captains
  6 shades
  4 liches
  5 clay golems
  5 nurses
 13 ice devils
  6 nalfeshnees
  6 lurkers above
  7 Aleaxes
  7 frost giants
  9 ettins
  5 golden nagas
  8 black puddings
 28 vampires
 12 lieutenants
  a watch captain
 40 ghosts
  a healer
  a queen bee
  9 winged gargoyles
  4 mind flayers
 15 giant mimics
 10 long worms
 15 zruties
 13 fire giants
 14 ogre kings
  5 ice trolls
 20 rock trolls
  4 umber hulks
  6 flesh golems
 12 Elvenkings
  6 doppelgangers
 18 hezrous
 18 bone devils
  8 large mimics
  4 wumpuses
  7 fire vortices
  5 couatls
 17 stalkers
 10 air elementals
  9 fire elementals
 28 earth elementals
 22 water elementals
 18 hill giants
  4 giant mummies
  8 black nagas
 17 xorns
 22 giant zombies
 28 elf-lords
 29 sergeants
  8 water demons
 11 barbed devils
 12 vrocks
  8 salamanders
 23 wargs
  3 winter wolves
  8 hell hound pups
 26 small mimics
  5 glass piercers
 13 warhorses
  4 steam vortices
 14 xans
  3 ettin mummies
 12 ogre lords
 14 quantum mechanics
 20 trolls
  4 sasquatches
  5 wood golems
  2 erinyes
  5 mariliths
  6 sharks
  2 electric eels
 12 gelatinous cubes
  6 pyrolisks
  5 large dogs
  6 freezing spheres
  8 flaming spheres
  7 shocking spheres
  5 large cats
  8 tigers
  6 gargoyles
  3 dwarf kings
  6 tengu
 17 ochre jellies
 14 leocrottas
  5 energy vortices
  6 mountain centaurs
 10 stone giants
  4 elf mummies
  8 human mummies
  4 red nagas
  9 green slimes
  2 pythons
 18 pit vipers
 19 cobras
 74 wraiths
 10 carnivorous apes
 25 ettin zombies
  3 leather golems
  8 Grey-elves
119 soldiers
  5 watchmen
 13 succubi
  8 horned devils
 11 incubi
  8 chameleons
  4 crocodiles
 29 giant beetles
 14 quivering blobs
 33 cockatrices
 15 wolves
 14 winter wolf cubs
  3 lynxes
  7 panthers
 44 gremlins
 60 leprechauns
  2 orc-captains
  4 iron piercers
  3 mumakil
149 giant spiders
 15 scorpions
  6 horses
  4 ice vortices
  a baby long worm
 10 black lights
 13 vampire bats
 24 forest centaurs
  7 gnome kings
  2 orc mummies
  4 dwarf mummies
  9 ogres
  3 brown puddings
 13 rust monsters
 20 owlbears
 12 yetis
  6 gold golems
 11 Green-elves
  7 piranha
 21 giant eels
 21 lizards
 21 chickatrices
  5 dingoes
  4 dogs
  2 housecats
  7 jaguars
  7 dwarf lords
  8 blue jellies
  6 white unicorns
  2 gray unicorns
  2 black unicorns
  9 dust vortices
  8 ravens
 13 plains centaurs
  2 Kop Kaptains
  8 gnome mummies
 10 snakes
  8 water moccasins
  3 apes
 40 human zombies
  2 rope golems
 16 Woodland-elves
 36 soldier ants
 22 fire ants
 16 bugbears
  2 imps
  5 lemures
  7 quasits
  6 wood nymphs
  5 water nymphs
  3 mountain nymphs
 10 Mordor orcs
 38 Uruk-hai
  5 orc shamans
 14 rock piercers
 10 rock moles
  6 ponies
 10 fog clouds
 19 yellow lights
  4 shriekers
 10 violet fungi
 19 gnome lords
 10 gnomish wizards
  3 Kop Lieutenants
  9 kobold mummies
  4 black naga hatchlings
  a golden naga hatchling
  a guardian naga hatchling
  8 gray oozes
  5 barrow wights
 24 elf zombies
 15 ghouls
  6 straw golems
  3 paper golems
  7 jellyfish
  a baby crocodile
 63 giant ants
  6 little dogs
 11 floating eyes
 24 dwarves
  8 homunculi
  3 kobold lords
  3 kobold shamans
 13 hill orcs
 23 rothes
  3 rabid rats
  9 centipedes
  5 giant bats
  4 monkeys
 31 orc zombies
 25 dwarf zombies
  a wererat
  2 werejackals
 10 iguanas
119 killer bees
  7 acid blobs
  6 coyotes
  4 gas spores
  7 hobbits
 13 manes
  a large kobold
 20 hobgoblins
 10 giant rats
 24 cave spiders
  6 brown molds
  3 yellow molds
  a green mold
  3 red molds
 55 gnomes
  7 Keystone Kops
  3 garter snakes
 15 gnome zombies
  6 geckos
 11 jackals
  4 foxes
  5 kobolds
  a goblin
 10 sewer rats
 10 grid bugs
  4 bats
  7 lichens
 22 kobold zombies
  7 newts

3439 creatures vanquished.
Do you want a list of species genocided and extinct? [ynq] (n)

Extinct species:

 killer bees (extinct)
 giant spiders (extinct)
 soldiers (extinct)

3 species extinct.
Do you want to see your conduct? [ynq] (n)

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used 8 wishes.
 You did not wish for any artifacts.
Do you want to see the dungeon overview? [ynq] (n)

The Elemental Planes:
   Astral Plane: <- You are here.
      Many temples.
   Plane of Water:
   Plane of Fire:
   Plane of Air:
   Plane of Earth:
The Dungeons of Doom: levels 1 to 28
   Level 1:
      A sink.
      One way stairs up to The Elemental Planes.
   Level 2:
      An armor shop.
      Stairs down to The Gnomish Mines.
   Level 3:
      A sink.
   Level 4:
      An altar to The Lady.
   Level 5:
      A bookstore, a grave.
   Level 6:
      Oracle of Delphi.
   Level 7:
      A sink, a grave.
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9:
      A delicatessen.
   Level 10:
      A sink.
   Level 11:
      A grave.
   Level 12:
      Portal to The Quest.
   Level 13: "nurse"
      An altar to The Lady.
   Level 14:
      A throne, a fountain, a sink.
   Level 15:
   Level 16:
   Level 17:
      A sink.
   Level 18:
      A primitive area.
   Level 19: "nurse"
      An altar to The Lady, many graves.
   Level 20: "Sunsword, Fire Brand"
      Portal to Fort Ludios.
   Level 21: "Ogresmasher"
      A temple to The Lady, a fountain, a grave.
   Level 22: "barracks food"
   Level 23:
   Level 24:
      A sink.
   Level 25:
      A throne.
   Level 26: "Medusa"
      Many trees.
   Level 27:
   Level 28:
      A throne.
      The castle (play notes "FBEDG" to open or close drawbridge).
      Connection to Gehennom.
Gehennom: levels 29 to 51
   Level 29: "Dragonbane"
      A temple, many graves.
      Valley of the Dead.
   Level 30:
   Level 31:
   Level 32:
   Level 33: "Juiblex"
   Level 34: "Asmodeus, disenchanter"
   Level 35:
   Level 36: "Baalzebub"
   Level 37:
      Stairs up to Vlad's Tower, level 36.
   Level 38: "Orcus"
      Some shops, an altar, many graves.
   Level 39:
   Level 40:
   Level 41:
   Level 42: "disenchanter"
   Level 43: "Wizard"
   Level 44:
   Level 45:
   Level 46:
   Level 47:
 --More--
   Level 48:
   Level 49:
   Level 50: "vibrating square"
   Level 51:
      A temple, many graves.
      Moloch's Sanctum.
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
      Final resting place for
         david-Kni-Hum-Fem-Law, killed by a soldier, while sleeping.
   Level 5:
   Level 6: "angry guards"
      Many shops, a temple to The Lady.
   Level 7:
   Level 8:
      A grave.
      Final resting place for
         david-Sam-Hum-Fem-Law, killed by a gnome lord.
   Level 9:
   Level 10:
   Level 11:
The Quest: levels 1 to 5
   Level 1:
      A throne, many graves.
      Completed quest for Twoflower.
   Level 2:
   Level 3:
      Some shops, a throne, some graves.
   Level 4:
   Level 5:
      Some shops, many graves.
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4: "-"
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
Fort Ludios:
   Level 1:
      A throne.
      Fort Ludios.
Vlad's Tower: levels 36 up to 34
   Level 34:
      A throne.
   Level 35:
   Level 36:
Aloha david the Demigoddess...

You went to your reward with 4606032 points,
Vorpal Blade (worth 4000 zorkmids and 10000 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Fire Brand (worth 3000 zorkmids and 7500 points)
Ogresmasher (worth 200 zorkmids and 500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Platinum Yendorian Express Card (worth 7000 zorkmids and 17500 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
      10 emeralds (worth 25000 zorkmids),
      10 amethyst stones (worth 6000 zorkmids),
       6 diamonds (worth 24000 zorkmids),
       4 opals (worth 3200 zorkmids),
       3 aquamarine stones (worth 4500 zorkmids),
       2 rubies (worth 7000 zorkmids),
       3 amulets of life saving (worth 450 zorkmids),
       1 amulet of reflection (worth 150 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 5604 pieces of gold, after 69564 moves.
You were level 19 with a maximum of 127 hit points when you ascended.
You made the top ten list!

 No  Points     Name                                                   Hp [max]
  1    4606032  david-Tou-Hum-Fem-Neu ascended to demigoddess-hood.   127 [127]
  2    2329658  david-Bar-Hum-Mal-Cha ascended to demigod-hood.       221 [286]
  3      13565  david-Bar-Hum-Mal-Neu died in The Gnomish Mines on
                level 12.  Killed by a bolt of fire.                    -  [91]

Game turns versus real time

I've always been curious about the relation between game turns and real time in a turn-based game like NetHack. Since I had a bunch of timestamped screenshots with turn counts, I made a CSV file and the below graph that shows on which time/date I hit various turn counts.

A scatter plot. The x-axis is date and goes from 13 March to 13 April. The y-axis is turns and goes from 0 to 70000. The unevenly spaced dots have kind of a square root shape of growth.

Late-game turns take more time than early-game turns. I was through 50% of the ultimate turn count at day 6 of the 28 total days of the run.