image/svg+xml
comic
lake0
lake0
lake1
lake1
lake2
lake2
forest0
forest0
forest1
forest1
forest2
forest2
space0
space0
space1
space1
space2
space2
base0
base0
base1
base1
base2
base2
cave0
cave0
cave1
cave1
cave2
cave2
shed0
shed0
shed1
shed1
shed2
shed2
castle0
castle0
castle1
castle1
castle2
castle2
comp0
comp0
comp1
comp1
comp2
comp2
forest0_start
start
forest0_item
item
forest0_start->forest0_item
forest0_door0
door0
forest0_start->forest0_door0
forest0_forest1_edge
forest0_forest1_edge
forest0_start->forest0_forest1_edge
forest0_item->forest0_door0
forest0_item->forest0_forest1_edge
forest0_door0->forest0_forest1_edge
castle0_door0
door0
forest0_door0->castle0_door0
{key}
forest1_item
item
forest0_forest1_edge->forest1_item
forest1_forest2_edge
forest1_forest2_edge
forest0_forest1_edge->forest1_forest2_edge
lake0_item
item
lake0_door0
door0
lake0_item->lake0_door0
lake0_door1
door1
lake0_item->lake0_door1
lake0_lake1_edge
lake0_lake1_edge
lake0_item->lake0_lake1_edge
lake0_door0->lake0_door1
lake0_door0->lake0_lake1_edge
forest2_door0
door0
lake0_door0->forest2_door0
{key}
lake0_door1->lake0_lake1_edge
shed0_door0
door0
lake0_door1->shed0_door0
{key}
lake1_item
item
lake0_lake1_edge->lake1_item
lake1_lake2_edge
lake1_lake2_edge
lake0_lake1_edge->lake1_lake2_edge
forest2_door1
door1
forest2_door0->forest2_door1
shed0_shed1_edge
shed0_shed1_edge
shed0_door0->shed0_shed1_edge
{wand}
lake1_item->lake1_lake2_edge
lake2_item
item
lake1_lake2_edge->lake2_item
lake2_door0
door0
lake1_lake2_edge->lake2_door0
{wand}
lake1_lake2_edge->lake2_door0
{boots}
lake2_door1
door1
lake1_lake2_edge->lake2_door1
lake2_door2
door2
lake1_lake2_edge->lake2_door2
{wand}
lake1_lake2_edge->lake2_door2
{boots}
lake2_item->lake2_door0
{wand}
lake2_item->lake2_door0
{boots}
lake2_item->lake2_door1
lake2_item->lake2_door2
{wand}
lake2_item->lake2_door2
{boots}
lake2_door0->lake2_door1
{wand}
lake2_door0->lake2_door1
{boots}
lake2_door0->lake2_door2
cave0_door0
door0
lake2_door0->cave0_door0
{key}
lake2_door1->lake2_door2
{wand}
lake2_door1->lake2_door2
{boots}
space0_door0
door0
lake2_door1->space0_door0
{key}
base1_door0
door0
lake2_door2->base1_door0
{key}
cave0_item_door1
item_door1
cave0_door0->cave0_item_door1
{wand}
cave0_door0->cave0_item_door1
{boots}
cave0_door2
door2
cave0_door0->cave0_door2
{wand}
cave0_door0->cave0_door2
{boots}
cave0_cave1_edge
cave0_cave1_edge
cave0_door0->cave0_cave1_edge
space0_space1_edge
space0_space1_edge
space0_door0->space0_space1_edge
base0_base1_edge_upper
base0_base1_edge_upper
base1_door0->base0_base1_edge_upper
base0_base1_edge_lower
base0_base1_edge_lower
base1_door0->base0_base1_edge_lower
{wand}
base1_door1
door1
base1_door0->base1_door1
{wand}
base1_item
item
base1_door0->base1_item
base1_door2
door2
base1_door0->base1_door2
castle0_door2
door2
castle0_door0->castle0_door2
{lantern}
forest1_item->forest1_forest2_edge
forest1_forest2_edge->forest2_door0
forest2_item
item
forest1_forest2_edge->forest2_item
forest1_forest2_edge->forest2_door1
forest2_item->forest2_door0
forest2_item->forest2_door1
comp2_door0
door0
forest2_door1->comp2_door0
{key}
space0_item
item
space0_item->space0_door0
space0_item->space0_space1_edge
space1_item
item
space0_space1_edge->space1_item
space1_space2_edge
space1_space2_edge
space0_space1_edge->space1_space2_edge
space1_item->space1_space2_edge
space2_item
item
space1_space2_edge->space2_item
space2_door0
door0
space1_space2_edge->space2_door0
space2_item->space2_door0
base0_door2
door2
space2_door0->base0_door2
{key}
base0_door2->base0_base1_edge_upper
base0_door2->base0_base1_edge_lower
base0_base2_edge
base0_base2_edge
base0_door2->base0_base2_edge
base0_item
item
base0_item->base0_door2
base0_door0
door0
base0_item->base0_door0
{wand}
base0_door1
door1
base0_item->base0_door1
{wand}
base0_item->base0_base1_edge_upper
base0_item->base0_base1_edge_lower
base0_item->base0_base2_edge
base0_door0->base0_door2
{wand}
base0_door0->base0_door1
base0_door0->base0_base1_edge_upper
{wand}
base0_door0->base0_base1_edge_lower
{wand}
base0_door0->base0_base2_edge
{wand}
base2_door0
door0
base0_door0->base2_door0
{key}
base0_door1->base0_door2
{wand}
base0_door1->base0_base1_edge_upper
{wand}
base0_door1->base0_base1_edge_lower
{wand}
base0_door1->base0_base2_edge
{wand}
base0_door1->base1_door1
{key}
base0_base1_edge_upper->base1_door0
{boots}
base0_base1_edge_upper->base0_base1_edge_lower
base0_base1_edge_upper->base0_base2_edge
base0_base1_edge_upper->base1_door1
{wand}
base0_base1_edge_upper->base1_item
base0_base1_edge_upper->base1_door2
{boots}
base0_base1_edge_lower->base1_door0
{boots, wand}
base0_base1_edge_lower->base0_base2_edge
base0_base1_edge_lower->base1_door1
base0_base1_edge_lower->base1_item
{wand}
base0_base1_edge_lower->base1_door2
{boots, wand}
base0_base2_edge->base2_door0
{wand}
base2_item
item
base0_base2_edge->base2_item
{wand}
base2_door1
door1
base0_base2_edge->base2_door1
{wand}
base2_door0->base0_base2_edge
base2_door0->base2_door1
{wand}
base1_door1->base1_door0
{boots, wand}
base1_door1->base1_door2
{boots, wand}
base1_item->base1_door0
{boots}
base1_item->base1_door1
{wand}
base1_item->base1_door2
{boots}
base1_door2->base0_base1_edge_upper
base1_door2->base0_base1_edge_lower
{wand}
base1_door2->base1_door1
{wand}
base1_door2->base1_item
base1_door2->base2_door1
{key}
base2_item->base0_base2_edge
base2_item->base2_door0
base2_item->base2_door1
cave0_item_door1->cave0_door0
cave0_item_door1->cave0_door2
{wand}
cave0_item_door1->cave0_door2
{boots}
cave0_item_door1->cave0_cave1_edge
cave1_door0
door0
cave0_item_door1->cave1_door0
{key}
cave0_door2->cave0_door0
cave0_door2->cave0_cave1_edge
cave2_door0
door0
cave0_door2->cave2_door0
{key}
cave0_cave1_edge->cave0_item_door1
{wand}
cave0_cave1_edge->cave0_item_door1
{boots}
cave0_cave1_edge->cave0_door2
{wand}
cave0_cave1_edge->cave0_door2
{boots}
cave0_cave1_edge->cave1_door0
{wand}
cave1_item
item
cave0_cave1_edge->cave1_item
cave1_cave2_edge
cave1_cave2_edge
cave0_cave1_edge->cave1_cave2_edge
{wand}
cave1_door0->cave1_item
{wand}
cave1_door0->cave1_cave2_edge
{wand}
cave2_door0->cave1_cave2_edge
{wand}
cave2_door0->cave1_cave2_edge
{boots}
cave2_item
item
cave2_door0->cave2_item
{wand}
cave2_door0->cave2_item
{boots}
cave1_item->cave1_door0
cave1_item->cave1_cave2_edge
{wand}
cave1_cave2_edge->cave1_door0
cave1_cave2_edge->cave2_door0
cave1_cave2_edge->cave2_item
cave2_item->cave2_door0
shed0_item
item
shed0_item->shed0_door0
{wand}
shed0_item->shed0_shed1_edge
shed1_item
item
shed0_shed1_edge->shed1_item
{wand}
shed1_door0
door0
shed0_shed1_edge->shed1_door0
{wand}
shed1_item->shed1_door0
shed2_door0
door0
shed1_door0->shed2_door0
{key}
shed2_item
item
shed2_door0->shed2_item
{boots}
shed2_door1
door1
shed2_door0->shed2_door1
{wand}
shed2_door0->shed2_door1
{boots}
shed2_item->shed2_door0
{wand}
shed2_item->shed2_door1
comp0_door0
door0
shed2_door1->comp0_door0
{key}
comp0_item
item
comp0_door0->comp0_item
comp0_comp1_edge
comp0_comp1_edge
comp0_door0->comp0_comp1_edge
castle0_item
item
castle0_item->castle0_door0
{lantern, wand}
castle0_door1
door1
castle0_item->castle0_door1
{lantern}
castle0_item->castle0_door2
{lantern, wand}
castle0_door1->castle0_door0
{lantern, wand}
castle0_door1->castle0_door2
{lantern, wand}
castle2_door1
door1
castle0_door1->castle2_door1
{key}
castle1_door0
door0
castle0_door2->castle1_door0
{key}
castle2_door0
door0
castle2_door1->castle2_door0
{boots, lantern}
castle1_door1
door1
castle1_door0->castle1_door1
{lantern}
castle1_item
item
castle1_item->castle1_door0
{lantern}
castle1_item->castle1_door1
{lantern}
castle1_door1->castle2_door0
{key}
castle2_door0->castle2_door1
{lantern}
castle2_item
item
castle2_door0->castle2_item
{lantern}
castle2_item->castle2_door1
{lantern}
castle2_item->castle2_door0
{boots, lantern}
comp0_item->comp0_door0
{wand}
comp0_item->comp0_comp1_edge
comp0_comp1_edge->comp0_door0
{wand}
comp0_comp1_edge->comp0_item
{wand}
comp0_comp1_edge->comp0_item
{boots}
comp1_item
item
comp0_comp1_edge->comp1_item
{wand}
comp0_comp1_edge->comp1_item
{boots}
comp1_comp2_edge
comp1_comp2_edge
comp0_comp1_edge->comp1_comp2_edge
{wand}
comp1_item->comp1_comp2_edge
comp1_comp2_edge->comp2_door0
{wand}
comp1_comp2_edge->comp1_item
{wand}
comp1_comp2_edge->comp1_item
{boots}
comp2_item
item
comp1_comp2_edge->comp2_item
comp2_item->comp2_door0
comp2_item->comp1_comp2_edge
{wand}